
2D FPS-SIDE VIEW-SPRITES "OPERATOR 1"
A downloadable asset pack
FIRST PERSON - ANIMATED CHARACTER "OPERATOR 1"
9 ANIMATIONS : ALL ANIMATED IN 8 DIRECTIONS
2-IDLEING
SHOOTING
WALKING
RUNNING
DEATH
HIT REACTION
2- STRAFES
8 Directions for each animation!
512x512 RESOLUTION
IT IS SUGGESTED TO USE PROGRAM CALLED "PNGQUANT" TO SAVE ON MEMORY
THIS PROGRAM CAN REDUCE THE SIZE OF EACH IMAGE BY AROUND 80%WITH BARELY ANY NOTICEABLE IMAGE QUALITY LOSS
YOU CAN EASILY DRAG A BATCH OF IMAGES AND HAVE THEM ALL COMPRESSED IN SECONDS.
CONTACT ME AT : CONTACTWKSTUDIO0@GMAIL.COM
This work is licensed under CC BY-ND 4.0
commercial and private use.
Updates planned.
animations can be added on request
Status | Released |
Category | Assets |
Author | W_K_Studio |
Genre | Action, Shooter |
Tags | 2D, Asset Pack, Characters, First-Person, Game Maker's Toolkit Jam, Retro, Sprites, Unity |
Asset license | Creative Commons Attribution v4.0 International |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $1.57 USD. You will get access to the following files:
Comments
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Have purchased a few, I'm aware of the methods and my hardware just straight up can't render these types of things quickly enough.
I'm using them as intended in a shooter, but any chance for more accurate Soldier models? Could likely provide the rigged models
The game is set in a war between Humans and Hell using grounded technology and occasional demonic stuff, weapons and feel handles more like a primitive milsim.
yeah i can do that , but if what you mean by the "cant render these quick enough" is that the sprites dont render fast enough, have you tried shrinking the file size ?
there is a program called pngquant , i provide a link to it in the description. it removes about 80% of the file size, therefore the sprites will render 80% faster.
also i provide all frames in the files, but its not recommended to use all frames, as this is very intense, what i suggest is when importing the pngs into an engine , pick a frame then skip 1 or 2 pick the next and so on, at least when it comes to large animations. i just provide all frames so that the individual can pick for themselves what they want,
and also choose based of desired frame rate
intel atom, 4gb of RAM & Intel HD Graphics 3000 🫡
From that, you'll get what I mean by slow when rendering this amount of sprites in blender
Absolutely the lords work to find these assets, you legit have 100% market dominance atm for this niche
ohhh i see LOL, yes that can be slow.
thank you very much!
I think we could collaborate, I have a fair amount of experience in CS and utilities like Python, and it makes my workflow easier as well.
I've already made scripts that analyse the folder structure you've got (nice by the way, consistent which is rare for 8d sprites) that can delete the correct files to change framerate, I've been using it to avoid the 10 minute wait to change settings on 3000+ files in Unity. All these things would work for my own sprites as well as I use the exact same structure, things like statics. You could make quite a bit on publishing things like barrel sprites which only need a single frame to show.
I'm using my own actor code to display these sprites as well.
wow, that is very interesting. yeah if you have anything you want to collaborate on my email is contactwkstudio0@gmail.com